#1 2009-07-03 11:01:22

EleC+r0.

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Zarejestrowany: 2009-05-12
Posty: 24
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eLelekTr0.cfg

To jest mój CFG, grafikę zapożyczyłem od mAusa http://www.youtube.com/watch?v=oMd86qw4iWc


//---Bindy---//
bind [ "cmd vsay Hi ^3Hi^0!!!"
bind ] "cmd vsay Bye ^3Bye^0!!!"
bind = "cmd vsay Affirmative ^3Yes^0!!!"
bind - "cmd vsay Negative ^3No^0!!!"
bind o "cmd vsay Oops ^3Oops^0..."
bind F9 "cmd vsay Sorry ^3Sorry^0...:("
bind i "cmd vsay GreatShot ^3Zajebal mi ^0[^3[d]^0] ..."
bind j "cmd vsay GoodGame ^3Good game^0!!!"
bind p "cmd vsay Cheer ^3Zajebiscie^0!!!"
bind k "cmd vsay EnemyWeak ^3The enemy is weakened^0."
bind h  "cmd say ^3alcoholbrigadeforum.pun.pl"
bind F1 "vote yes ; say ^3Yes^0!"
bind F2 "vote no ; say ^3No^0!"
bind F5 "cmd vsay_team Medic ^3I need medic ^0[^3[s]^0] ^3HP^0!!!"
bind F6 "cmd vsay_team NeedAmmo ^3I need ammo I have only ^0[^3[t]^0] ^3in my ^0[^3[w]^0] !!!"
bind F7 "cmd vsay_team NeedEngineer ^3We need engineer are here ^0[^3[l]^0] !!!"
bind F8 "cmd vsay_team Thanks ^3Thanks"
bind kp_slash "cmd say ^1extremeteamet.pun.pl rekrutacja ON"
bind kp_del "kill;vsay Oops ^3Oops^0... ^3o^0_^3O"
bind pgup exec lol.cfg
bind pgdn exec ab2.cfg

//---Skrypt na zmianę nicka---//
bind F10 "vstr nicktoggle"
set nick1 "name ^0[^3ab^0]T^3!^0m^3!^0du^3$ ;set nicktoggle vstr nick2;echo ^0[^3ab^0]T^3!^0m^3!^0du^3$"
set nick2 "name ^0[^3ab^0]T^3!^0m^3!^0du^3$^0*  ; set nicktoggle vstr nick3;echo ^0[^3ab^0]T^3!^0m^3!^0du^3$^0*"
set nick3 "name ^0ex^1.^0T^1|^0eLele^1k^0Tr0 ; set nicktoggle vstr nick4;echo ^0ex^1.^0T^1|^0eLele^1k^0Tr0"
set nick4 "name ^0ex^1.^0T^1|^0El3^1c^0Tr0^1.^0+ ; set nicktoggle vstr nick1;echo ^0ex^1.^0T^1|^0El3^1c^0Tr0^1.^0+"
set nicktoggle "vstr nick1"

//---Skrypt na zmianę celownika---//
bind kp_end "vstr main"
set cross0 "seta cg_drawCrosshair 2;set main vstr cross1"
set cross1 "seta cg_drawCrosshair 3;set main vstr cross2"
set cross2 "seta cg_drawCrosshair 4;set main vstr cross3"
set cross3 "seta cg_drawCrosshair 5;set main vstr cross0"
set main "vstr cross0"

//---Skrypt na zmianę koloru celownika---//
seta cros_yellow "cg_crosshairColor yellow ;echo ^3Yellow; seta cros vstr cros_red"
seta cros_red "cg_crosshairColor red ;echo ^1red; seta cros vstr cros_white"
seta cros_white "cg_crosshairColor cyan ;echo ^5cyan; set cros vstr cros_yellow"
seta cros "vstr cros_yellow"
bind kp_downarrow "vstr cros"

//---Sens---//
bind kp_rightarrow "vstr sens"
set sens " vstr sens_1 "
set sens_1 " seta sensitivity 1.5 ; echo ^3sensitivity ^0|^31.5 ; set sens vstr sens_2"
set sens_2 " seta sensitivity 1.7 ; echo ^3sensitivity ^0|^31.7 ; set sens vstr sens_3"
set sens_3 " seta sensitivity 5.0 ; echo ^3sensitivity ^0|^35.0 ; set sens vstr sens_4"
set sens_4 " seta sensitivity 12.0 ; echo ^3sensitivity ^0|^312.0 ; set sens vstr sens_5"
set sens_5 " seta sensitivity 18.0 ; echo ^3sensitivity ^0|^318.0 ; set sens vstr sens_1"

//---Zmiana spawnu---//
set spawn "vstr spawn0"
set spawn0 "setspawnpt 0; echo ^3spawn ^00; set spawn vstr spawn1"
set spawn1 "setspawnpt 1; echo ^3spawn ^01; set spawn vstr spawn2"
set spawn2 "setspawnpt 2; echo ^3spawn ^02; set spawn vstr spawn3"
set spawn3 "setspawnpt 3; echo ^3spawn ^03; set spawn vstr spawn4"
set spawn4 "setspawnpt 4; echo ^3spawn ^04; set spawn vstr spawn0"
bind kp_ins "vstr spawn"

//---Zmiana klasy---//
Bind kp_home "vstr soldierclass"
      Set soldierclass "vstr soldierclass1"
      Set soldierclass1 "echo ^0[^3Next Spawn^0][^3Soldier^0/^3Panzerfaust^0]^3; class s 4; set soldierclass vstr soldierclass2; cmd say_team ^0[^3Soldier^0/^3Panzerfaust^0]; play sound/menu/select"
      Set soldierclass2 "echo ^0[^3Next Spawn^0][^3Soldier^0/^3Flamethrower^0]^3; class s 3; set soldierclass vstr soldierclass3; cmd say_team ^0[^3Soldier^0/^3Flamethrower^0]; play sound/menu/select"
      Set soldierclass3 "echo ^0[^3Next Spawn^0][^3Soldier^0/^3Mobile MG42^0]^3; class s 2; set soldierclass vstr soldierclass1; cmd say_team ^0[^3Soldier^0/^3Mobile MG42^0]; play sound/menu/select"
Bind kp_uparrow "vstr medicclass"
      Set medicclass "echo ^0[^3Next Spawn^0][^3Medic^0/^3Smg^0]^3; class m 1; cmd say_team ^0[^3Medic^0/^3Smg^0]; play sound/menu/select"
Bind kp_pgup "vstr engineerclass"
      Set engineerclass "vstr engineerclass1"
      Set engineerclass1 "echo ^0[^3Next Spawn^0][^3Engineer^0/^3Smg^0]^3; class e 1; set engineerclass vstr engineerclass2; cmd say_team ^0[^3Engineer^0/^3Smg^0]; play sound/menu/select"
      Set engineerclass2 "echo ^0[^3Next Spawn^0][^3Engineer^0/^3Rifle^0]^3; class e 2; set engineerclass vstr engineerclass1; cmd say_team ^0[^3Engineer^0/^3Rifle^0]; play sound/menu/select"                       
Bind kp_5 "vstr fieldopsclass"
      Set fieldopsclass "echo ^0[^3Next Spawn^0][^3Field Ops^0/^3Smg^0]^3; class f 1; cmd say_team ^0[^3Field Ops^0/^3Smg^0]; play sound/menu/select"
Bind kp_leftarrow "vstr covertopsclass"
      Set covertopsclass "vstr covertopsclass1
      Set covertopsclass1 "echo ^0[^3Next Spawn^0] [^3Covert Ops^0/^3Sten^0]^3; class c 1; set covertopsclass vstr covertopsclass2; cmd say_team ^0[^3Covert Ops^0/^3Sten^0]; play sound/menu/select"
      Set covertopsclass2 "echo ^0[^3Next Spawn^0] [^3Covert Ops^0/^3FG42^0]^3; class c 2; set covertopsclass vstr covertopsclass3; cmd say_team ^0[^3Covert Ops^0/^3FG42^0]; play sound/menu/select"
      Set covertopsclass3 "echo ^0[^3Next Spawn^0] [^3Covert Ops^0/^3Sniper Rifle^0]^3; class c 3; set covertopsclass vstr covertopsclass1; cmd say_team ^0[^3Covert Ops^0/^3Sniper Rifle^0]; play sound/menu/select"

//---czysty screenshot---//
set clearshot "cg_draw2D 0; cg_drawgun 0; cg_crosshairsize 0; wait 10; screenshotJPEG; cg_drawgun 1; cg_draw2D 1; vstr xhaircycler; echo ^2Screenshot ^1Taken^3!"
bind F11 "vstr clearshot"

//---demo---//
bind F12 "vstr demotoggle"
set demostop "set demotoggle vstr demostart; stoprecord"
set demostart "set demotoggle vstr demostop; autorecord"
set demotoggle "vstr demostart"

//---Aimbot---//
bind * "cmd say ^9Loading AimBot...;wait 200;cmd say ^93...;wait 200;cmd say ^92...;wait 200;cmd say ^91...;wait 200;cmd say ^9AimBot ^3ON"
bind kp_minus "cmd say ^9Aimbot ^3OFF"

//---Zmiana FPS---//
set fps1 "set com_maxfps 76; echo ^3\^0Com_MaxFPS^3: ^076; set comfps vstr fps2; play sound/menu/select"
set fps2 "set com_maxfps 85; echo ^3\^0Com_MaxFPS^3: ^0_85; set comfps vstr fps3; play sound/menu/select"
set fps3 "set com_maxfps 125; echo ^3\^0Com_MaxFPS^3: ^0125; set comfps vstr fps1; play sound/menu/select"
set comfps "vstr fps1"
bind "kp_plus" "vstr comfps"

//---Internet---//
seta cl_maxpackets "100"
seta cl_packetdup "1"
seta cg_predictitems "0"
seta rate "25000"
seta snaps "40"
cl_timenudge "-50"
cl_doubletapdelay "0"
pb_security "1"
logfile "1"

// [controlz].

cg_fov "110"

sensitivity "1.7"

cl_mouseaccel "0"

m_pitch "0.01501"

cg_drawcrosshair "6"

cg_crosshaircolor "cyan"

cg_crosshairhealth "0"

cg_crosshairpulse "0"

cg_crosshairsize "38"

bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind , "mapzoomout"
bind . "mapzoomin"
bind 0 "weaponbank 10"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"
bind 8 "weaponbank 8"
bind 9 "weaponbank 9"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "+zoom"
bind c "+movedown"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind g "weapalt"
bind l "openlimbomenu"
bind m "mvactivate"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind w "+forward"
bind x "+prone"
bind y "messagemode2"
bind z "mp_fireteammsg"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind ALT "+stats"
bind CTRL "+topshots"
bind SHIFT "+sprint"
bind F3 "ready"
bind F4 "notready"
bind MOUSE1 "+attack"
bind MOUSE3 "+zoom;+attack;-attack;-zoom"
bind MWHEELUP "weaponbank 5"
bind MWHEELDOWN "weaponbank 6"
bind ENTER "vstr classtoggle"

//FOV-Fixed Shooting Script
seta cg_fov "110"
set shooton "+attack;cg_fov 90;set vstr shootoff"
set shootoff "-attack;cg_fov 110;set vstr shooton"
bind mouse2 "+vstr shooton shootoff"

// [r_settings].

r_mode "6"
r_gamma "2.6"
r_picmip "0"
r_picmip2 "3"
r_noportals "1"
r_displayRefresh "100"
r_overbrightbits "1"
r_mapoverbrightbits "3"
r_intensity "1.5"
r_ingamevideo "0"
r_ignorehwgamma "1"
r_flares "0"
r_drawsun "0"
r_fastsky "1"
r_subdivisions "999"
r_simpleMipMaps "1"
r_fullscreen "1"
r_detailtextures "0"
r_ext_gamma_control "1"
r_textureMode "GL_LINEAR_MipMap_NEAREST"
r_texturebits "0"
r_colorbits "16"
r_stereo "0"
r_stencilbits "0"
r_depthbits "24"
r_vertexLight "0"
r_shownormals "0"
r_showmodelbounds "0"
r_dynamiclight "0"
r_lodbias "2
r_showsky "0"
r_primitives "0"

// [cg_settings].

cg_bloodflash "0"
cg_bloodDamageBlend "0"
cg_bloodtime "0"
cg_drawWeaponIconFlash "0"
cg_drawReinforcementTime "1"
cg_noAmmoAutoSwitch "1"
cg_complaintPopUp "0"
cg_draw3dicons "0"
cg_autoReload "0"
cg_useScreenshotJPEG "1"
cg_printObjectiveInfo "1"
cg_atmosphericEffects "0"
cg_wallmarklifetime "0"
cg_teamchattime "99999"
cg_drawcompass "1"
cg_drawfireteamoverlay "1"
cg_drawSmallPopupIcons "1"

cg_hudAlpha "1.0"
cg_muzzleFlash "0"
cg_brassTime "0"
cg_simpleitems "1"
cg_wolfparticles "0"
cg_gibs "0"
cg_shadows "0"
cg_marktime "0"
cg_coronas "0"
cg_coronafardist "0"
cg_showblood "0"
cg_lagometer "1"
cg_drawfps "1"
cg_fov "110"
cg_drawGun "1"
cg_drawCrosshair "5"
cg_crosshairHealth "0"
cg_popuplimbomenu "0"
cg_drawCrosshairNames "1"
cg_drawCrosshairPickups "1"
cg_drawNotifyText "1"
cg_descriptiveText "1"
cg_drawTeamOverlay "2"
cg_autoAction "0"
cg_announcer "1"
cg_gun_frame "0"
cg_marktime 0
cg_drawroundtimer 1
cg_drawbuddies 1
customheight 800   
customwidth 600

cg_drawfallkick 0
cg_fallkick 0
cg_damagekick 0

cg_bobup "0"
cg_bobpitch "0"
cg_bobroll "0"
cg_runpitch "0"
cg_runroll "0"

// [com_settings].

com_hunkMegs "256"
com_zoneMegs "32"
com_soundMegs "32"
com_blood "0"
com_maxfps "125"
com_crashed "0"

// [b_settings].

b_drawclock "1"
b_althud "2"
b_hitsounds "1"
b_hudYoffset "10"
b_althudflags "0"
b_fireteamalpha "1"
b_drawranks "0"
b_tracers "0"
b_muzzleflash "0"

seta s_khz                                      "44"

         
sv_screenshake 0

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