To jest mój CFG, grafikę zapożyczyłem od mAusa http://www.youtube.com/watch?v=oMd86qw4iWc
//---Bindy---// bind [ "cmd vsay Hi ^3Hi^0!!!" bind ] "cmd vsay Bye ^3Bye^0!!!" bind = "cmd vsay Affirmative ^3Yes^0!!!" bind - "cmd vsay Negative ^3No^0!!!" bind o "cmd vsay Oops ^3Oops^0...:)" bind F9 "cmd vsay Sorry ^3Sorry^0...:(" bind i "cmd vsay GreatShot ^3Zajebal mi ^0[^3[d]^0] ...:D" bind j "cmd vsay GoodGame ^3Good game^0!!!" bind p "cmd vsay Cheer ^3Zajebiscie^0!!!" bind k "cmd vsay EnemyWeak ^3The enemy is weakened^0." bind h "cmd say ^3alcoholbrigadeforum.pun.pl" bind F1 "vote yes ; say ^3Yes^0!" bind F2 "vote no ; say ^3No^0!" bind F5 "cmd vsay_team Medic ^3I need medic ^0[^3[s]^0] ^3HP^0!!!" bind F6 "cmd vsay_team NeedAmmo ^3I need ammo I have only ^0[^3[t]^0] ^3in my ^0[^3[w]^0] !!!" bind F7 "cmd vsay_team NeedEngineer ^3We need engineer are here ^0[^3[l]^0] !!!" bind F8 "cmd vsay_team Thanks ^3Thanks" bind kp_slash "cmd say ^1extremeteamet.pun.pl rekrutacja ON" bind kp_del "kill;vsay Oops ^3Oops^0...:) ^3o^0_^3O" bind pgup exec lol.cfg bind pgdn exec ab2.cfg
//---Skrypt na zmianę nicka---// bind F10 "vstr nicktoggle" set nick1 "name ^0[^3ab^0]T^3!^0m^3!^0du^3$ ;set nicktoggle vstr nick2;echo ^0[^3ab^0]T^3!^0m^3!^0du^3$" set nick2 "name ^0[^3ab^0]T^3!^0m^3!^0du^3$^0* ; set nicktoggle vstr nick3;echo ^0[^3ab^0]T^3!^0m^3!^0du^3$^0*" set nick3 "name ^0ex^1.^0T^1|^0eLele^1k^0Tr0 ; set nicktoggle vstr nick4;echo ^0ex^1.^0T^1|^0eLele^1k^0Tr0" set nick4 "name ^0ex^1.^0T^1|^0El3^1c^0Tr0^1.^0+ ; set nicktoggle vstr nick1;echo ^0ex^1.^0T^1|^0El3^1c^0Tr0^1.^0+" set nicktoggle "vstr nick1"
//---Skrypt na zmianę celownika---// bind kp_end "vstr main" set cross0 "seta cg_drawCrosshair 2;set main vstr cross1" set cross1 "seta cg_drawCrosshair 3;set main vstr cross2" set cross2 "seta cg_drawCrosshair 4;set main vstr cross3" set cross3 "seta cg_drawCrosshair 5;set main vstr cross0" set main "vstr cross0"
//---Skrypt na zmianę koloru celownika---// seta cros_yellow "cg_crosshairColor yellow ;echo ^3Yellow; seta cros vstr cros_red" seta cros_red "cg_crosshairColor red ;echo ^1red; seta cros vstr cros_white" seta cros_white "cg_crosshairColor cyan ;echo ^5cyan; set cros vstr cros_yellow" seta cros "vstr cros_yellow" bind kp_downarrow "vstr cros"
//---Sens---// bind kp_rightarrow "vstr sens" set sens " vstr sens_1 " set sens_1 " seta sensitivity 1.5 ; echo ^3sensitivity ^0|^31.5 ; set sens vstr sens_2" set sens_2 " seta sensitivity 1.7 ; echo ^3sensitivity ^0|^31.7 ; set sens vstr sens_3" set sens_3 " seta sensitivity 5.0 ; echo ^3sensitivity ^0|^35.0 ; set sens vstr sens_4" set sens_4 " seta sensitivity 12.0 ; echo ^3sensitivity ^0|^312.0 ; set sens vstr sens_5" set sens_5 " seta sensitivity 18.0 ; echo ^3sensitivity ^0|^318.0 ; set sens vstr sens_1"
//---Zmiana spawnu---// set spawn "vstr spawn0" set spawn0 "setspawnpt 0; echo ^3spawn ^00; set spawn vstr spawn1" set spawn1 "setspawnpt 1; echo ^3spawn ^01; set spawn vstr spawn2" set spawn2 "setspawnpt 2; echo ^3spawn ^02; set spawn vstr spawn3" set spawn3 "setspawnpt 3; echo ^3spawn ^03; set spawn vstr spawn4" set spawn4 "setspawnpt 4; echo ^3spawn ^04; set spawn vstr spawn0" bind kp_ins "vstr spawn"
//---Zmiana klasy---// Bind kp_home "vstr soldierclass" Set soldierclass "vstr soldierclass1" Set soldierclass1 "echo ^0[^3Next Spawn^0][^3Soldier^0/^3Panzerfaust^0]^3; class s 4; set soldierclass vstr soldierclass2; cmd say_team ^0[^3Soldier^0/^3Panzerfaust^0]; play sound/menu/select" Set soldierclass2 "echo ^0[^3Next Spawn^0][^3Soldier^0/^3Flamethrower^0]^3; class s 3; set soldierclass vstr soldierclass3; cmd say_team ^0[^3Soldier^0/^3Flamethrower^0]; play sound/menu/select" Set soldierclass3 "echo ^0[^3Next Spawn^0][^3Soldier^0/^3Mobile MG42^0]^3; class s 2; set soldierclass vstr soldierclass1; cmd say_team ^0[^3Soldier^0/^3Mobile MG42^0]; play sound/menu/select" Bind kp_uparrow "vstr medicclass" Set medicclass "echo ^0[^3Next Spawn^0][^3Medic^0/^3Smg^0]^3; class m 1; cmd say_team ^0[^3Medic^0/^3Smg^0]; play sound/menu/select" Bind kp_pgup "vstr engineerclass" Set engineerclass "vstr engineerclass1" Set engineerclass1 "echo ^0[^3Next Spawn^0][^3Engineer^0/^3Smg^0]^3; class e 1; set engineerclass vstr engineerclass2; cmd say_team ^0[^3Engineer^0/^3Smg^0]; play sound/menu/select" Set engineerclass2 "echo ^0[^3Next Spawn^0][^3Engineer^0/^3Rifle^0]^3; class e 2; set engineerclass vstr engineerclass1; cmd say_team ^0[^3Engineer^0/^3Rifle^0]; play sound/menu/select" Bind kp_5 "vstr fieldopsclass" Set fieldopsclass "echo ^0[^3Next Spawn^0][^3Field Ops^0/^3Smg^0]^3; class f 1; cmd say_team ^0[^3Field Ops^0/^3Smg^0]; play sound/menu/select" Bind kp_leftarrow "vstr covertopsclass" Set covertopsclass "vstr covertopsclass1 Set covertopsclass1 "echo ^0[^3Next Spawn^0] [^3Covert Ops^0/^3Sten^0]^3; class c 1; set covertopsclass vstr covertopsclass2; cmd say_team ^0[^3Covert Ops^0/^3Sten^0]; play sound/menu/select" Set covertopsclass2 "echo ^0[^3Next Spawn^0] [^3Covert Ops^0/^3FG42^0]^3; class c 2; set covertopsclass vstr covertopsclass3; cmd say_team ^0[^3Covert Ops^0/^3FG42^0]; play sound/menu/select" Set covertopsclass3 "echo ^0[^3Next Spawn^0] [^3Covert Ops^0/^3Sniper Rifle^0]^3; class c 3; set covertopsclass vstr covertopsclass1; cmd say_team ^0[^3Covert Ops^0/^3Sniper Rifle^0]; play sound/menu/select"
//---czysty screenshot---// set clearshot "cg_draw2D 0; cg_drawgun 0; cg_crosshairsize 0; wait 10; screenshotJPEG; cg_drawgun 1; cg_draw2D 1; vstr xhaircycler; echo ^2Screenshot ^1Taken^3!" bind F11 "vstr clearshot"
//---demo---// bind F12 "vstr demotoggle" set demostop "set demotoggle vstr demostart; stoprecord" set demostart "set demotoggle vstr demostop; autorecord" set demotoggle "vstr demostart"
//---Aimbot---// bind * "cmd say ^9Loading AimBot...;wait 200;cmd say ^93...;wait 200;cmd say ^92...;wait 200;cmd say ^91...;wait 200;cmd say ^9AimBot ^3ON" bind kp_minus "cmd say ^9Aimbot ^3OFF"
//---Zmiana FPS---// set fps1 "set com_maxfps 76; echo ^3\^0Com_MaxFPS^3: ^076; set comfps vstr fps2; play sound/menu/select" set fps2 "set com_maxfps 85; echo ^3\^0Com_MaxFPS^3: ^0_85; set comfps vstr fps3; play sound/menu/select" set fps3 "set com_maxfps 125; echo ^3\^0Com_MaxFPS^3: ^0125; set comfps vstr fps1; play sound/menu/select" set comfps "vstr fps1" bind "kp_plus" "vstr comfps"
//---Internet---// seta cl_maxpackets "100" seta cl_packetdup "1" seta cg_predictitems "0" seta rate "25000" seta snaps "40" cl_timenudge "-50" cl_doubletapdelay "0" pb_security "1" logfile "1"
// [controlz].
cg_fov "110"
sensitivity "1.7"
cl_mouseaccel "0"
m_pitch "0.01501"
cg_drawcrosshair "6"
cg_crosshaircolor "cyan"
cg_crosshairhealth "0"
cg_crosshairpulse "0"
cg_crosshairsize "38"
bind TAB "+scores" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind , "mapzoomout" bind . "mapzoomin" bind 0 "weaponbank 10" bind 1 "weaponbank 1" bind 2 "weaponbank 2" bind 3 "weaponbank 3" bind 4 "weaponbank 4" bind 5 "weaponbank 5" bind 6 "weaponbank 6" bind 7 "weaponbank 7" bind 8 "weaponbank 8" bind 9 "weaponbank 9" bind ` "toggleconsole" bind a "+moveleft" bind b "+zoom" bind c "+movedown" bind d "+moveright" bind e "+leanright" bind f "+activate" bind g "weapalt" bind l "openlimbomenu" bind m "mvactivate" bind q "+leanleft" bind r "+reload" bind s "+back" bind t "messagemode" bind u "messagemode3" bind v "mp_quickmessage" bind w "+forward" bind x "+prone" bind y "messagemode2" bind z "mp_fireteammsg" bind ~ "toggleconsole" bind CAPSLOCK "+speed" bind ALT "+stats" bind CTRL "+topshots" bind SHIFT "+sprint" bind F3 "ready" bind F4 "notready" bind MOUSE1 "+attack" bind MOUSE3 "+zoom;+attack;-attack;-zoom" bind MWHEELUP "weaponbank 5" bind MWHEELDOWN "weaponbank 6" bind ENTER "vstr classtoggle"
//FOV-Fixed Shooting Script seta cg_fov "110" set shooton "+attack;cg_fov 90;set vstr shootoff" set shootoff "-attack;cg_fov 110;set vstr shooton" bind mouse2 "+vstr shooton shootoff"
// [r_settings].
r_mode "6" r_gamma "2.6" r_picmip "0" r_picmip2 "3" r_noportals "1" r_displayRefresh "100" r_overbrightbits "1" r_mapoverbrightbits "3" r_intensity "1.5" r_ingamevideo "0" r_ignorehwgamma "1" r_flares "0" r_drawsun "0" r_fastsky "1" r_subdivisions "999" r_simpleMipMaps "1" r_fullscreen "1" r_detailtextures "0" r_ext_gamma_control "1" r_textureMode "GL_LINEAR_MipMap_NEAREST" r_texturebits "0" r_colorbits "16" r_stereo "0" r_stencilbits "0" r_depthbits "24" r_vertexLight "0" r_shownormals "0" r_showmodelbounds "0" r_dynamiclight "0" r_lodbias "2 r_showsky "0" r_primitives "0"
// [cg_settings].
cg_bloodflash "0" cg_bloodDamageBlend "0" cg_bloodtime "0" cg_drawWeaponIconFlash "0" cg_drawReinforcementTime "1" cg_noAmmoAutoSwitch "1" cg_complaintPopUp "0" cg_draw3dicons "0" cg_autoReload "0" cg_useScreenshotJPEG "1" cg_printObjectiveInfo "1" cg_atmosphericEffects "0" cg_wallmarklifetime "0" cg_teamchattime "99999" cg_drawcompass "1" cg_drawfireteamoverlay "1" cg_drawSmallPopupIcons "1"
cg_hudAlpha "1.0" cg_muzzleFlash "0" cg_brassTime "0" cg_simpleitems "1" cg_wolfparticles "0" cg_gibs "0" cg_shadows "0" cg_marktime "0" cg_coronas "0" cg_coronafardist "0" cg_showblood "0" cg_lagometer "1" cg_drawfps "1" cg_fov "110" cg_drawGun "1" cg_drawCrosshair "5" cg_crosshairHealth "0" cg_popuplimbomenu "0" cg_drawCrosshairNames "1" cg_drawCrosshairPickups "1" cg_drawNotifyText "1" cg_descriptiveText "1" cg_drawTeamOverlay "2" cg_autoAction "0" cg_announcer "1" cg_gun_frame "0" cg_marktime 0 cg_drawroundtimer 1 cg_drawbuddies 1 customheight 800 customwidth 600
cg_drawfallkick 0 cg_fallkick 0 cg_damagekick 0
cg_bobup "0" cg_bobpitch "0" cg_bobroll "0" cg_runpitch "0" cg_runroll "0"
// [com_settings].
com_hunkMegs "256" com_zoneMegs "32" com_soundMegs "32" com_blood "0" com_maxfps "125" com_crashed "0"
// [b_settings].
b_drawclock "1" b_althud "2" b_hitsounds "1" b_hudYoffset "10" b_althudflags "0" b_fireteamalpha "1" b_drawranks "0" b_tracers "0" b_muzzleflash "0"
seta s_khz "44"
sv_screenshake 0
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